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) 0.5 100 y The BaseAmbushRate for a fleet is a theoretical value. The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. EquipmentRate TotalEvasion 1 Do all daily and weekly quests that give . CUSTOM ART FOR CUSTOM NEEDS. The formula is as follows: 0 . ) ( Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. Ooo ! One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. Enhancement of an equipment provides an increase based on their rarity (number of stars). mrtori3 4 Attacking a node will cost the sub fleet one ammo. ( Its quite an issue for Ironblood fleet, rather. 5 WeaponCoefficient Sirens and bosses give upwards of +40% XP and can be a nice bonus. Date/Time Thumbnail Dimensions User Comment current 100 Enemy Level ( 0.8 + 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? i For the purpose of this guide, we will use numerical levels. What can you do to improve it?Other Accounts:Discord - https://. 5000 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. + AttackerSkillAndEquipment FinalDamage Usb Wifi Usb Wifi () ! . What is it? KakumiA () 728 17 . + AA + + {\displaystyle {\text{TileMovement}}={\begin{cases}2&X\leq 25\\3&25

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